We are looking for talented individuals to join our team.
Check out our current openings below.
Develop and implement novel machine learning systems that generate realistic human-like animations at production scale. Research-adjacent role requiring both academic understanding and practical Unreal Engine deployment.
Build and maintain the custom tools, automation systems, and infrastructure that enable our team to generate, process, and deliver realistic human animations at unprecedented scale.
Design and animate intuitive, visually striking game interfaces — from HUDs and menus to icon systems and motion transitions — that feel as alive as the worlds they inhabit, powered in part by AI-assisted design tools.
Craft production-ready characters that stand at the intersection of artistic excellence and technical precision — building realistic, animation-ready assets that integrate seamlessly with our AI-driven animation pipeline in Unreal Engine.
Shape the visual language of our worlds by crafting procedural effects, simulations, and AI-enhanced technical art assets in Houdini — bridging creative ambition with production-ready pipelines for cutting-edge Unreal Engine projects.
Design and build high-performance C++ plugins and gameplay frameworks for Unreal Engine, from low-level engine extension to cloud deployment — enabling our team to ship ambitious, scalable game systems.
Define and maintain the artistic vision for realistic human animation across all projects, establishing quality standards that guide both automated generation systems and manual refinement processes.